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Krystian Ligenza, Autodesk Maya Software Architect, and Mike Voss, Intel Principal Engineer, talk about how the need for immersive experiences in VFX and 3D animated movies and games has driven the need for increasingly more...
Why oneAPI?
Is oneAPI living up to its promise? How do oneAPI and DPC++ relate to the Khronos Group SYCL and ISO C++ standards? Andrew Richards and Hal Finkel respond to these provocative questions and more from...
Collaborating to Build a Heterogeneous Future
Ronan Keryell and Jeff Hammond explain why open collaboration — modeled through open source and open standards — is key to solving some of today’s biggest challenges in research and industry, revealing some of the...
Bridging Performance Abstraction Layers in Data Science
Peter Wang explains the series of happy accidents that have led to organic adoption of Python as the number one language among developers in data science and machine learning in this episode of Code Together....
Porting Math Libraries Across Heterogeneous Architectures
Existing math kernel libraries have lacked portability across heterogeneous platforms—until now. A unifying programming model—and availability of standard library interfaces—enables development of performance-portable libraries among diverse hardware architectures. In this episode, we talk about a...
Sparking Innovation through Standards
Geoff and Andrew discuss the value of standards in enabling hardware and software developers to collaborate and innovate. From the early days of video games to modern AI, Andrew weaves an unexpected yet common thread...